(0:2) When someone moves into floor #,
(1:7) and they move into position (#,#),
(3:6) where the triggering furre moved into,
(3:9) everyplace that can be seen from (5665,#),
(5:521) set variable # to the X,Y position of a random
spot where the floor is not # that is onscreen for the triggering furre.
(5:630) forget all PhoenixSpeak info about the triggering furre.
(5:258) take message ~jbkjnhbkjh and add message ~ onto the end of it.
(5:256) reverse message ~ from forwards to backwards.
(5:611) remember the PhoenixSpeak info {...} about the furre named {...}, and put it in variable #.
  • Club Nimbus - Furcadia Screenshot
  • Ethereal Glade - Furcadia Screenshot
  • Chateaux de Bellamy - Furcadia Screenshot
  • Allegria Island - Furcadia Screenshot
  • Aveilthe The Red Meadow - Furcadia Screenshot
  • Caribbean Canopy - Furcadia Screenshot
  • Allegria Island - Furcadia Screenshot
  • Earthen Hollow - Furcadia Screenshot
  • Isles of Never - Furcadia Screenshot
  • Abyss - Furcadia Screenshot
  • Mass Effect RP - Furcadia Screenshot
  • Exeo - Furcadia Screenshot
  • Town Meeting - Furcadia Screenshot
  • Exeo - Furcadia Screenshot
  • Rose
  • Sacred Jungle - Furcadia Screenshot
  • Darling: Poppy Field - Furcadia Screenshot
  • Festival of the Sun - Furcadia Screenshot

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