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FURCADIA Character Creation NAME _________________________________
Worksheet 2 PLAYER________________________________
GUILD_________________________________
2. ALIGNMENT: This is an out-of-character mechanic, not something that Furre
philosophers and priests discuss using these terms. It's the nature of the
Furcadia universe that beautiful locations help "lightside" people to fight,
while frightening and ugly places make it harder. "Darkside" characters) do
better in the scary areas, and tend to do poorly in the colorful cheery happy
and well-populated areas. Most Furres in the world are "Lightsiders". Most
Bugges are "Neutral". Most Wyrmmes are "Darksiders". Check only one:
___ "Lightside" A "good guy", usually pretty nice.
___ "Neutral" In it for themself, and their immediate group.
___ "Darkside" A "bad guy", with reasons to hate/shun ordinary society.
3. SKILL SLOTS:
Education:
Uneducated 3 H 1 A
Average_Education 3 H 2 A 1 J
Educated 4 H 2 A 2 J
Scholar 5 H 3 A 2 J
Age_Kid (5-12) -1 H -1 A -1 J
Age_Teen (13-17) -1 H -1 J
Age_Adult (18-30)
Age_Established (31-40) +1 H
Age_Mature (41-59) +1 H +1 J
Age_Senior (60+) +2 H +1 V
Hobbies Apprentice JourneyFurre Veteran
Bonus to Skill Score: +1 +2 +5 +8
Skill [Base Stat] Value [Lvl] Bonus = Score
________Example_________ [DEX] __10_ [ H ] +_1_ = _11__
________________________ [___] _____ [___] +___ = _____
________________________ [___] _____ [___] +___ = _____
________________________ [___] _____ [___] +___ = _____
________________________ [___] _____ [___] +___ = _____
________________________ [___] _____ [___] +___ = _____
________________________ [___] _____ [___] +___ = _____
________________________ [___] _____ [___] +___ = _____
________________________ [___] _____ [___] +___ = _____
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