The Dragonlands: Locations

The Dragonlands is a magical world encompassing all kinds of biomes contained within its three continents: Kasuria, Drakoria, and the Olde World. Find out more about each area below.!


Kasuria

Kasuria is the center of Furcadia life and the host of most of the main maps in game. It is the middle continent in the Dragonlands, and is a smaller, independent kingdom. Magic overflows in Kasuria although it mostly resembles a medieval fantasy world.

It is a courtly and chivalrous society, well-organized and ruled by a king or queen who preside over the Great Council, made up of representatives from the Noble Houses. Kasurians believe in equality of the races, and freedom. Kasuria is an enlightened monarchy, where slavery is illegal.

Alignment: Light, Good, and Neutral

Current Ruler: King Constantine, and the Council of Counts and Countesses.

Capital: Malgrave

Magic: Commonly used throughout the continent

History: Read more about Kasurian history here.

Languages:

  • Kasurian "Common" (Most Kasurian residents are assumed to know Common.)
  • Croadan (Usually spoken by less well-to-do urban-dwellers)
  • Glimmerish (Spoken privately by Feyfurres)

Reading and Writing:

  • Theric Characters: Used primarily for Kasurian, Therian, and Latalian. Can be used for all languages except for Arrabic, Kohazzi, Taigorian, Buggish, High Drakorian, Low Drakorian, and Glimmerish.
  • Magian Runes: Used for Kasurian, Glimmerish, and High Drakorian. The traditional form of writing used by Mages, to discourage non-Mages from reading their notes.

Counties:

Northern Counties/Highlands:

  • Kosh, Hurpha, Lithe, Spreekle, Aldric, and Raideth. Leejis and Skyhaven are two cities loyal to the king in the mountainous lands surrounding Mt. A'Kerry.

Middle Counties:

  • Malcom, Sormegar, Glasny, Sontray, Ralston, and Challis.

Southern Counties:

  • Rovarri, Harfang, Darvin, Symbidia, Desdemond, and Tranzish. Malgrave, the King's capital city, is in a region called Old Kasuria, which includes Mount Kasuria.

Noble Families:

Read more about Kasurian nobles here.

Commoner Families:

Read more about Kasurian commoners here.

Extra Notes:

  • Due to Kasuria's enhanced magical atmosphere, Kasurian mages are easily capable of detecting and destroying Werefurres, Vampfurres, and other supernaturals, and there are laws against them. So, they exist but Kasuria has very few Supernaturals.
  • The magic of Kasuria is more mechanistic and refined, and doesn't have an
    accent on any form of belief or emotion. It's based on esoteric symbolist theories.
  • Most Kasurians can’t read. Writing itself is held in superstitious awe-- it's "magical" enough to be able to look at markings on a piece of parchment and recite words of Furres far distant and long dead.
  • Magic is an incredibly exhausting practice, as energies come from within a Furre, rather than manipulating using the environment like Drakorians.

Drakoria

The Empire of Drakoria is a cruel and chaotic place, where residents remain loyal to the Dark Primes. It is located to the far west and is made up mostly of mountains and hills, inhabited by wild nomad Furres who live in tribes. This is the gathering place of the Dark Primes. Metal does not exist here. Wyrmmes are the superior race, and often enslave both Furres and Bugges.

Alignment: Dark, evil, and chaotic

Current Ruler: The Dark Emperor/Empress and the Dark Council

Capital: Great Graa

Magic: Common

History: Read more about Drakorian history here.

Languages:

  • Croadan (Spoken by poor urban-dwellers)
  • Buggish (Spoken by Bugges)
  • High Drakorian (Spoken by Wyrmmes in court)
  • Low Drakorian (Spoken throughout Drakoria)
  • Smargish (a nearly dead language; spoken by Furre nomads of Drakoria)
  • Glimmerish (Spoken privately by Feyfurres)
  • Kasurian “Common” (Spoken in Harshlaw)

Reading and Writing:

(Both the High and Low Drakorian writing systems take many years to learn)

  • Theric Characters: Used primarily for Kasurian, Therian, and Latalian. Can be used for all languages except for Arrabic, Kohazzi, Taigorian, Buggish, High Drakorian, Low Drakorian, and Glimmerish.
  • Magian Runes: used for Kasurian, Glimmerish, and High Drakorian. The traditional form of writing used by Mages, to discourage non-Mages from reading their notes.

Counties:

City-States:

  • Tmenzu, Zaa Maloor, K'Regmot, Ah Koomaal, Tmamoshaa, Ssi Ssaron, J'Voon, Low Tmonzik, Great Graa, Hashaasmi, Ithalak, Bala Na-Shra

Southwest Drakoria:

Relatively uninhabited by Wyrmmes, Furres, and Bugges. Primordial monsters such as the Furre-eating Leotaurs and Wolventaurs roam these wild lands, preying upon anything, including each other.

Extra Notes:

  • All metal brought to Drakoria turns to rust in a matter of hours. In a day they turn from dark reddish to greenish powder.(Tools are thus made from non-metal, and edged weapons are not as sharp or strong as their Kasurian counterparts.) This was caused by the legendary battle between the Wyrmmes called the Ommol Hoonim and the Ommol Vanoor.
  • Only Wyrmmes born with wings are eligible to sit on the Dark Council.
  • In Drakoria, Wyrmmes enslave some Furres, and all Bugges are slaves.
  • It is often a common practice for a Shaman or a potion to speed the aging of a younger resident. This may be done to a tribal or court heir so that they will be "of-age".
  • Drakorians practice trial-by-combat, and although the royalty are allowed many luxuries and protections, a champion in a duel isn't one of them!
  • If a Furre reaches old age in Drakoria, they usually view it as extra opportunity to find glory through death in combat.
  • Disease in Drakoria is very rare. Because it seldom happens, plagues are very terrifying to Furres there.
  • According to Drakorians, it's good hygiene to abandon where you are living and make a new house every three or four years.
  • The typical Drakorian Furre has a superstitious horror of cannibalism well-founded in a medical reality due to possibility of diseases.
  • Authentic Drakorian magic is very "tribal" or "stone age" in feel. They rely on herbalism, as plants contain magical properties.
  • Compared to Kasurians, Drakorians are very superstitious. They have contempt for experimentation and research into how a spell works because their spells, as they've been taught, work just fine.
  • Most Drakorians can’t read. Writing itself is held in superstitious awe-- it's "magical" enough to be able to look at markings on a piece of parchment and recite words of Furres far distant and long dead. Wyrmmes often employ Wyrmme scribes.
  • Stories and tales about Kasurian magic are highly forbidden.
  • Slaves are not allowed to use magic. If they possess it, they are usually immediately killed.



Olde World

The Olde World is the eastern continent of the Dragonlands. The majority of Furres hail from this place, and for a long time it was believed to be the whole world. It is a courtly chivalrous society, well-organized, ruled by a king or queen who preside over the Great Council, made up of representatives from the Noble Houses.

Alignment: Light, Good, and Neutral

Current Ruler: Council of Counts and Countesses

Magic: Very little/No Magic

History: Read more about Olde World history here.

Languages:

  • Alemans (Alemanish States)
  • Anglish (Albion)
  • Angorian (Angora)
  • Arrabic (Arrabia)
  • Criptic (Aegypt)
  • Erish (Eriu)
  • Espallish (Espallia)
  • Frrench (Frrance)
  • Grreek (Grreece)
  • Hrrindi (Indya)
  • Kantenganese (Katenga)
  • Kohazzi (Kohazzah)
  • Mongolarian (Mongolar)
  • Pawlish (Mountain Lands of Vorsava)
  • Portigese (Portigal)
  • Rrussian (Prussia)
  • Skridfinnian (Skridfinnia)
  • Taigorian (Taigoria)
  • Turrisian (Tunis)
  • Valgorian (Valgor)
  • Therian (Catolia)
  • Croadan (Spoken by poor urban-dwellers)
  • Glimmerish (Spoken privately by Feyfurres)
  • Kasurian "Common" (All residents are assumed to know Common.)
  • Latalian ("the scholar's tongue")

Reading and Writing:

  • Theric Characters: used primarily for Kasurian, Therian, and Latalian; can be used for all languages except for Arrabic, Kohazzi, Taigorian, Buggish, High Drakorian, Low Drakorian, and Glimmerish.
    Arrabic Characters: used for Arrabic and Kohazzi
  • Taigorian Ideograms: used for Taigorian
  • Magian Runes: used for Kasurian, Glimmerish, and High Drakorian. The traditional form of writing used by Mages, to discourage non-Mages from reading their notes.

Countries:

  • Aegypt (Egypt) - Capital: Kairro
  • Albion (England) - Capital: Londra
  • The Alemanish States (Germany) - Capital: Bearlin
  • Angora (Angola) - Capital: Luranda
  • Arrabia (Saudi Arabia) - Capital: Rriyad
  • Catolia (Italy) - Capital: Theriopolis
  • Eriu (Ireland) - Capital: Duvlin
  • Espallia (Spain) - Capital: Zara
  • Frrance (France) - Capital: P’ree
  • Grreece (Greece) - Capital: Athenz
  • Indya (India) - Capital: Mumvai
  • Katenga (Congo/Uganda) - Capital: Juva
  • Kohazzah (Turkey) - Capital: Marmoristan
  • the Mountain Lands (Poland) - Capital: Vorsava
  • Mongolar (Mongolia) - Capital: Albearter
  • Prussia (Russia) - Capital: Moscavy
  • Portigal (Portugal) - Capital: Inigo
  • Skridfinnia (Sweden/Finland/Norway) - Capital: Stockhelm
  • Taigoria (China) - Capital: Beyjin
  • Tunis (Tunisia) - Capital: Tunis
  • Valgor (Morocco) - Capital: Rrabet

Extra Notes:

  • Potions do not work at all, and have no effect in the Olde World.
  • Magic is so weak in the Olde World that most natives don't even believe it exists.
  • Although the Olde World doesn't support the powers of magic, as in spellcasting and magery, it does accommodate supernatural forces to a minor extent. Lycanthians, Vampfurres, and renegade Fey dominate many small areas of the world, such as islands and isolated country backwaters.

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