DragonSpeak Lines

All of the DragonSpeak lines related to strings are listed here:

Additional Conditions

  (1:73) and message ~ matches the triggering player's name,
(1:74) and message ~ matches message ~,
(1:75) and message ~ contains {...} somewhere within it,
(1:76) and the length of message ~ is greater than #,
(1:77) and the length of message ~ is equal to #,
(1:173) and message ~ does not match the triggering player's name,
(1:174) and message ~ does not match message ~,
(1:175) and message ~ does not contain {...} anywhere within it,
(1:176) and the length of message ~ is less than #,
(1:177) and the length of message ~ is not equal to #,

Effects

  (5:250) set message ~ to {...}.
(5:251) copy message ~ onto message ~.
(5:252) set message ~ to the triggering player's name.
(5:253) set message ~ to today's date.
(5:254) set message ~ to the current time (in Furcadia Standard Time).
(5:255) set message ~ to what the triggering player just said or emoted.
(5:256) reverse message ~ from forwards to backwards.
(5:257) take message ~ and add {...} onto the end of it.
(5:258) take message ~ and add message ~ onto the end of it.
(5:270) chop off the end of message ~, leaving just the first # characters of it still there.
(5:271) chop off the beginning of message ~, leaving just the last # characters of it still there.
(5:272) set message ~ to be the portion of message ~ from position # to position #.
(5:273) chop off the end of message ~, removing the last # characters of it.
(5:274) chop off the beginning of message ~, removing the first # characters of it.
(5:275) use message ~[#] as an array, and copy entry # of it into message ~.
(5:276) use message ~[#] as an array, and set entry # of it to {...}.
(5:277) remove the first word from message ~ and put it in message ~.
(5:278) remove the first # copies of {...} from message ~.
(5:280) set variable % to the length of message ~ in characters.
(5:281) set variable % to the length of message ~ in words separated by spaces.
(5:282) set variable % to the first number in ~.
(5:283) set variable % to the total number of characters before {...} appears in message ~ (or zero if not found).
(5:284) set variable % to the total number of characters after the first place {...} appears in message ~ (or zero if not found).
(5:613) remember the PhoenixSpeak info {...} about the triggering player, and put it in message ~.
(5:614) remember the PhoenixSpeak info {...} about the player named {...}, and put it in message ~.
(5:615) remember the PhoenixSpeak info {...} about this Dream, and put it in message ~.

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