Version 31a - New DS

New DragonSpeak lines in this update:

(0:42) When somebody moves into any space with lighting type #,
(0:43) When somebody moves into any space with ambience #,
(0:451) Whenever a Dream portal is closed,
(1:63) and the position they moved to has lighting type #,
(1:64) and the triggering furre (moved from/is standing in) lighting type #,
(1:65) and position (#,#) has lighting type #,
(1:66) and the position they moved to has ambience #,
(1:67) and the triggering furre (moved from/is standing in) ambience #,
(1:68) and position (#,#) has ambience #,
(1:108) and the triggering furre can NOT see position (#,#),
(1:163) and the position they moved to does not have lighting type #,
(1:164) and the triggering furre (didn't move from/isn't standing in) lighting type #,
(1:165) and position (#,#) doesn't have lighting type #,
(1:166) and the position they moved to does not have ambience #,
(1:167) and the triggering furre (didn't move from/isn't standing in) ambience #,
(1:168) and position (#,#) doesn't have ambience #,
(1:361) and the triggering furre can swim
(1:461) and the triggering furre can not swim
(1:800) and the last Dream portal to open is type #,
(1:801) and the last Dream portal to open is not type #,
(1:802) and the last Dream portal to close is type #,
(1:803) and the last Dream portal to close is not type #,
(3:70) at the position where the most recent Dream portal appeared,
(3:71) at the position where the a Dream portal most recently closed,
(3:550) "at a random spot within the rectangle (#,#) - (#,#) where the region is type #,"
(3:551) "at a random spot that is onscreen for the triggering furre where the region is type #,"
(3:552) "at a random spot somewhere in the Dream where the region is type #,"
(3:560) "at a random spot within the rectangle (#,#) - (#,#) where the region is not type #,"
(3:561) "at a random spot that is onscreen for the triggering furre where the region is not type #,"
(3:562) "at a random spot somewhere in the Dream where the region is not type #,"
(3:570) "at a random spot within the rectangle (#,#) - (#,#) where the ambiance is type #,"
(3:571) "at a random spot that is onscreen for the triggering furre where the ambiance is type #,"
(3:572) "at a random spot somewhere in the Dream where the ambiance is type #,"
(3:580) "at a random spot within the rectangle (#,#) - (#,#) where the ambiance is not type #,"
(3:581) "at a random spot that is onscreen for the triggering furre where the ambiance is not type #,"
(3:582) "at a random spot somewhere in the Dream where the ambiance is not type #,"
(3:590) "at a random spot within the rectangle (#,#) - (#,#) where the lighting is type #,"
(3:591) "at a random spot that is onscreen for the triggering furre where the lighting is type #,"
(3:592) "at a random spot somewhere in the Dream where the lighting is type #,"
(3:600) "at a random spot within the rectangle (#,#) - (#,#) where the lighting is not type #,"
(3:601) "at a random spot that is onscreen for the triggering furre where the lighting is not type #,"
(3:602) "at a random spot somewhere in the Dream where the lighting is not type #,"
(4:42) only where the lighting type is #,
(4:43) only where the lighting type is not #,
(4:44) only where the ambience is #,
(4:45) only where the ambience is not #,
(5:48) move the triggering furre to a random location in region #.
(5:49) move any furre present to a random location in region #.
(5:155) place lighting type #.
(5:156) set location (#,#) to lighting type #.
(5:157) place lighting type # where the triggering furre is.
(5:158) change lighting type # to type #.
(5:159) swap lighting types # and #.
(5:168) set region # to prevent Dream uploading (except on Dream pads and for owners)
(5:169) set region # to allow Dream uploading again.
(5:170) hide all lighting in region # from everybody.
(5:171) show lighting in region # to everyone that can see there.
(5:172) hide all ambience in region # from everybody.
(5:173) show ambience in region # to everyone that can see there.
(5:174) show lighting # in outdoor regions where effects are hidden, instead of what's really there.
(5:175) show ambience # in outdoor regions where effects are hidden, instead of what's really there.
(5:176) show lighting # in indoor regions where effects are hidden, instead of what's really there.
(5:177) show ambience # in indoor regions where effects are hidden, instead of what's really there.
(5:194) set region # to require flying to move in.
(5:195) stop requiring flying in region #.
(5:196) set region # to require swimming to move in.
(5:197) stop requiring swimming in region #.
(5:198) let furres move through all impassable floors items & walls in region #.
(5:199) stop letting furres move through impassable stuff in region #.
(5:225) place ambience #.
(5:226) set location (#,#) to ambience #.
(5:227) place ambience # where the triggering furre is.
(5:228) change ambience # to type #.
(5:229) swap ambience # and #.
(5:280) set variable # to the length of message ~ in characters.
(5:281) set variable # to the length of message ~ in words separated by spaces.
(5:282) set variable # to the first number in ~.
(5:283) set variable # to the total number of characters before {...} appears in message ~ (or zero if not found).
(5:284) set variable # to the total number of characters after the first place {...} appears in message ~ (or zero if not found).
(5:331) set variable # to the lighting type at (#,#).
(5:332) set variable # to the ambience type at (#,#).
(5:405) cycle the three lighting types in this sequence one step forward: #, #, #.
(5:406) cycle the four lighting types in this sequence one step forward: #, #, #, #.
(5:407) cycle the five lighting types in this sequence one step forward: #, #, #, #, #.
(5:415) cycle the three ambience types in this sequence one step forward: #, #, #.
(5:416) cycle the four ambience types in this sequence one step forward: #, #, #, #.
(5:417) cycle the five ambience types in this sequence one step forward: #, #, #, #, #.
(5:448) jump the animation of all copies of lighting type # in the Dream to step #.
(5:449) reset the animation of all copies of lighting type # in the Dream.
(5:450) set the default animation delay of lighting type # to # milliseconds.
(5:451) jump the animation of all copies of ambience # in the Dream to step #.
(5:452) reset the animation of all copies of ambience # in the Dream.
(5:453) set the default animation delay of ambience # to # milliseconds.
(5:722) move and animate the triggering furre to a random location in region #.
(5:723) move and animate any furre present to a random location in region #.

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