DragonSpeak Lines
All of the DragonSpeak lines related to regions are listed here:
Causes
(0:26) When someone moves into any space in region #,
(0:27) When someone moves into any space in regions # through #,
(0:28) When someone moves from region # to region #,
(0:69) When someone first moves into region #, from a different region,
Additional Conditions
(1:83) and the position they moved to is in region #,
(1:84) and the position they moved to is in regions # through #,
(1:85) and the triggering player (moved from/is standing in) region #,
(1:86) and position (#,#) is in region #,
(1:87) and region # has some players in it,
(1:88) and region # has # players or more in it,
(1:183) and the position they moved to isn't in region #,
(1:184) and the position they moved to is not in regions # through #,
(1:185) and the triggering player (didn't move from/isn't standing in) region #,
(1:186) and position (#,#) is not in region #,
(1:187) and region # has no players in it,
(1:188) and region # has less than # players in it,
Areas
(3:30) in region #,
(3:31) everywhere outside region #,
(3:32) everywhere in regions # through #,
(3:33) everywhere outside regions # through #,
(3:550) at a random spot within the rectangle (#,#) - (#,#) where the region is #,
(3:551) at a random spot that is onscreen for the triggering player where the region is #,
(3:552) at a random spot somewhere in the Dream where the region is #,
(3:560) at a random spot within the rectangle (#,#) - (#,#) where the region is not #,
(3:561) at a random spot that is onscreen for the triggering player where the region is not #,
(3:562) at a random spot somewhere in the Dream where the region is not #,
Filters
(4:30) only in region #,
(4:31) only outside of region #,
(4:32) only in regions # through #,
(4:33) only places that aren't in regions # through #,
Effects
(5:48) move the triggering player to a random location in region #.
(5:49) move any player present to a random location in region #.
(5:120) make this/these location(s) part of region #.
(5:121) make location (#,#) part of region #.
(5:122) treat all regions numbered # and higher as 'indoors', and only show players there what's in that region.
(5:123) treat all regions as 'outdoors', and show players all regions that are visible, all the time.
(5:124) show bottom walls in both indoor and outdoor regions.
(5:125) show bottom walls in outdoor regions only.
(5:127) show top walls in both indoor and outdoor regions.
(5:128) show top walls in indoor regions only.
(5:130) hide everything in region # from everybody.
(5:131) show everything in region # to everyone that can see there.
(5:132) hide all items in region # from everybody.
(5:133) show items in region # to everyone that can see there.
(5:134) hide all walls in region # from everybody.
(5:135) show walls in region # to everyone that can see there.
(5:136) hide all floors in region # from everybody.
(5:137) show floors in region # to everyone that can see there.
(5:138) hide all effects in region # from everybody.
(5:139) show effects in region # to everyone that can see there.
(5:140) show item # in outdoor regions where items are hidden, instead of what's really there.
(5:141) show wall # in outdoor regions where walls are hidden, instead of what's really there.
(5:142) show floor # in outdoor regions where floors are hidden, instead of what's really there.
(5:143) show effect # in outdoor regions where effects are hidden, instead of what's really there.
(5:144) show item # in indoor regions where items are hidden, instead of what's really there.
(5:145) show wall # in indoor regions where walls are hidden, instead of what's really there.
(5:146) show floor # in indoor regions where floors are hidden, instead of what's really there.
(5:147) show effect # in indoor regions where effects are hidden, instead of what's really there.
(5:148) move the triggering player to (#,#), or to someplace nearby within the same region if it's occupied.
(5:149) move any player present to (#,#), or to someplace nearby within the same region if it's occupied.
(5:160) set region # to silent (players can't talk there).
(5:161) allow players to talk in region #.
(5:162) make region # unwalkable.
(5:163) make region # walkable.
(5:164) make it impossible to sit or lie down in region #.
(5:165) allow sitting and lying down in region #.
(5:166) make it impossible to pick up or drop items in region #.
(5:167) allow getting and dropping items in region #.
(5:168) set region # to prevent Dream uploading (except on Dream pads and for owners).
(5:169) set region # to allow Dream uploading again.
(5:170) hide all lighting in region # from everybody.
(5:171) show lighting in region # to everyone that can see there.
(5:172) hide all ambience in region # from everybody.
(5:173) show ambience in region # to everyone that can see there.
(5:174) show lighting # in outdoor regions where effects are hidden, instead of what's really there.
(5:175) show ambience # in outdoor regions where effects are hidden, instead of what's really there.
(5:176) show lighting # in indoor regions where effects are hidden, instead of what's really there.
(5:177) show ambience # in indoor regions where effects are hidden, instead of what's really there.
(5:178) hide all effects from everyone in region #.
(5:179) show all effects to everyone in region #.
(5:194) set region # to require flying to move in.
(5:195) stop requiring flying in region #.
(5:196) set region # to require swimming to move in.
(5:197) stop requiring swimming in region #.
(5:198) let players move through all impassable floors, items & walls in region #.
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